![]() ![]() Write 16 or 20 questions about the topic. This can be a topic that you are previewing (a topic that students may not already know about), or reviewing (a topic that you have already explored in class). Whether you’ll be playing in a real classroom with your students or in a virtual setting like Google Meets or Zoom, the first thing you’ll need to do is choose a topic. We know that humans acquire language when we read and listen to messages that our brains are able to process, and so our games must be filled with processable messages! In the context of games, the linguistic input often comes through series of questions and answers and/or through narration of game play. My WHY for playing Bingo the same as it is for every instructional choice that I make: I plan lessons that will expose my students to processable linguistic input. If you are a language teacher, your WHY is going to be different than that of a content-area teacher. There are multiple ways to choose winners so that there is always an incentive to play and engage, even if they are watching the recording of a synchronous class that they missed! What’s the purpose of Quick Grid BINGO?īefore we can talk about HOW to play, we’ve got to talk about WHY we we play. During game play, the teacher asks questions to the class, and students mark off the answers to those questions if they appear on their own grid. In Quick Grid BINGO, students quickly create a BINGO board by filling a nine-square grid (similar to a Tic Tac Toe board) with answers to questions that they have not yet seen. Here’s how YOU can take this simple game and play it with your students in the coming weeks! What is Quick Grid BINGO? ![]() Last week, Elicia Cárdenas and I played Language Acquisition Trivia in the #SOMOSathome Fun Club using a Quick Grid BINGO format. GAMES make online classes feel less like a chore, and they allow us to do what we miss most about being in the classroom with our kids– connect. As a curriculum coach, I’ve been debriefing synchronous lesson plans with SOMOS teachers. As a parent, I have been spying on my own kids’ synchronous classes. ![]() To play bingo in a computer lab, develop multiple bingo cards and put them in a shared folder, then, have each student select a random bingo card to play.The most successful synchronous lessons are often game-based.Laminate the bingo cards for use in additional classes.Print the bingo cards on a color printer.Develop one slide with words or pictures then copy the slide and move the words and pictures to other squares.Update words and pictures for appropriate topics.Bingo cards can be used for just about any content area to reinforce definitions, new vocabulary, math problems, even long thought out questions.If a student claims they have BINGO and they are incorrect, they are disqualified from that round.If a student has all words or pictures covered diagonally, across a row or vertically in a column, they should call BINGO.Students must then identify the word or picture on their bingo card and cover the space (If using slide 3 template, click on the picture to change the background color of the square).Call out the definition, word, phrase or question.
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